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	<title>SuiteTake.com &#187; Workflow</title>
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	<description>Post Production Technology, Reviews, Experiences &#38; Opinion from the Edit Suite.</description>
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		<title>Keeping your sanity&#8230;Working with Producers, Clients, and other &#8220;experts&#8221; at your job.</title>
		<link>http://www.suitetake.com/2009/04/27/keeping-your-sanitydealing-with-producers-clients-and-other-experts-at-your-job/</link>
		<comments>http://www.suitetake.com/2009/04/27/keeping-your-sanitydealing-with-producers-clients-and-other-experts-at-your-job/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 12:00:52 +0000</pubDate>
		<dc:creator>Jeff Carrion</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[Final Cut Pro]]></category>
		<category><![CDATA[producer]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.suitetake.com/?p=1886</guid>
		<description><![CDATA[
If you’re an editor you work for somebody.
Even if you’re just a one man freelance shop &#8211; Johnny’s Productions &#8211; if you have work, you are working for somebody. You, or your sales staff, or your producer closed a deal and got you a gig, and that means you work for somebody. That person is [...]]]></description>
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<p>If you’re an editor you work for somebody.</p>
<p>Even if you’re just a one man freelance shop &#8211; Johnny’s Productions &#8211; if you have work, you are working for somebody. You, or your sales staff, or your producer closed a deal and got you a gig, and that means you work for somebody. That person is your client.</p>
<p>Whether you just landed your first real job and are scrambling to actually learn how to use After Effects by tomorrow morning, or you&#8217;re “celebrating” your 20th year in the biz by reminiscing about the good old 1-inch days, the manner in which you interact with your client will determine whether or not they will be your last.</p>
<p>It’s no secret that being polite, listening, and working cooperatively are all necessary when working with clients but to keep the passion alive and the creativity flowing year after year you really need to develop relationships that work in harmony together and truly mutually benefit each other. We may hate to admit it but we do actually need our clients input and direction if we are to create a successful piece for them.</p>
<p>During my career as an editor I have found that there really are 2 primary ideas that need to be balanced when dealing with a client. No matter what your skill and experience level, and, more importantly, no matter their skill and experience level &#8211;  keen attention to these ideas can make all the difference between a great working relationship that brings you work for years to come or just another edit from H &#8211; E &#8211; Double Hockey Sticks.<span id="more-1886"></span></p>
<p><strong>The first idea:</strong><br />
Give the client what they want.</p>
<p>When I was just a young buck eager to take on the world one Avid at a time (FCP wasn’t around when I was in school) a lighting professor of mine taught me probably the most valuable lesson I have ever learned in my professional career. My professor, a 30+ year veteran lighting designer, while answering a rather bizarre question from one of the more eclectic students, amongst an otherwise long-winded answer, said:</p>
<p>“You need to give the director what he wants.”</p>
<p>This simple statement instantly rang a bell with me. Here was a man who knows everything there is to know about lighting design and, without reservation, declared that despite all his combined knowledge he just needs to give the director what he wants.</p>
<p>As editors we are typically amongst the last in a long string of people who take part in any given project. The client or producer has pre-produced, written, shot, and taken care of a million other things for months or even years before we ever see the first tape. Long before we ever come along a vision has already been established. Now don’t jump to conclusions, yes, clients do hire us to bring our own unique vision to their project but in the end it is their project and ultimately they call the shots. It is our job to provide as much creative input as possible but in the end we must give the client what they want. The “keeping your sanity” part comes into play when your vision and their vision don’t match up.</p>
<p>It’s 3 days into a edit and your client says: &#8220;Can we just find a place to add these 12 pictures my wife took with her cell phone yesterday?&#8221; Or, &#8220;Ok, that&#8217;s a pretty good final draft but can we squeeze in these 12 lines of dialogue but not make the video any longer?&#8221; Better yet, &#8220;How hard would it be to just make it cooler, like the episode of Jag I Tivo’d last night?&#8221; How do you react to that without jumping across the table at them?</p>
<p>The very first thing I do, no matter who the client is and what their experience level is, I start by listening to them fully and completely. After that I react to situations like this depending on the client.</p>
<p>To begin, if the client is the end user, not a intermediate producer or creative director, and is totally ignorant to the entire process, treat the situation in the following manner. Never start to shake your head before they are even done talking. Listen to the suggestion.  Take a moment to actually think about it and really consider what it would look like in the video. Just because the first, horrible, picture that jumps into your head seems like it will totally derail an otherwise great video doesn&#8217;t mean that you are properly envisioning what the client is seeing in their head.</p>
<p>Next, ask follow up questions to get a better sense of what they see. Do you see green or red star wipes? Are the pictures of your dog filling the screen or are they mixed into a background? Is this 200 word text build a roll or a crawl?</p>
<p>After actually considering their suggestion with an open mind,  give <em>your</em> take on it. “Well Mr. Client, adding the chicken dance sequence back into chapter 3 may work and add some flair to that section but it’s already 2 o’clock and we just don’t have the time to fit it in because we still need to work on lower thirds.” Or, “Ok, let’s take 15 minutes to see what adding all 23 product logos to the end slate will look like and if it works great, but if not we can ditch it and move on.”</p>
<p>There are several factors at play here with an un-experienced end client. One, they have no idea what it takes to actually do what you do. Two, they have no idea how every element of a video lives in tandem with everything surrounding it and how they effect each other when they are changed. And three, all they do know is that what they are seeing right now is not what they want.</p>
<p>The best reaction is to listen to what they are saying, consider it, and then provide a practical solution that works, even if it is just to indulge them and show that in reality their idea does suck. Digging in your heels and pushing back with an attitude is no way to creatively collaborate on a project.</p>
<p>Now, if the client is an experienced producer or other creative director I take a whole different approach.</p>
<p>“Can you just make everything move in 3D around the screen?” “Can you just squeeze 3 more shots into this paragraph?” “Can you just remove her from the background and replace it with this animation?”</p>
<p>The first thing I remind myself when presented with an outrageous list of changes is that this isn’t their first rodeo. They have produced many videos before and will go on to produce many more. What they are suggesting to you is probably coming from past experience. Maybe it’s a technique that they used with another editor, or maybe it’s something a colleague of theirs did in a piece. In any case the suggestion is coming from somewhere where it worked in the past.</p>
<p>One of the hardest things to deal with is to be chugging along cutting like the wind and to have the client stop you in your tracks with a idea that goes in the complete opposite direction, something that’s not even close to what you were planning to do. After many years of grudgingly shuffling down their apparently insane train of thought I started to say this to myself:</p>
<p>“What they are suggesting may actually make the video better.”</p>
<p>Like I stated earlier, they have probably been working on this project for months before you ever saw it and they have a vision, and that vision is probably not a bad one. You need to just trust that what they are asking will actually work and give it a go. Most of the time I am humbly surprised that the change does work and does make the video better. The fact that I didn’t think of it doesn’t make it a bad idea. And in the end you just need to give the client what they want.</p>
<p><strong>The second idea:</strong><br />
It’s your job to say <em>no</em>.</p>
<p>On the other end of the spectrum it is our job to say no to clients.</p>
<p>Why do clients hire us in the first place? Because they can’t edit the video themselves. They hire us because we know how to edit, because we bring a level of creativity and expertise to the table that they don’t have. They trust us to bring their vision to life and to incorporate our own unique vision into the video along the way.</p>
<p>It’s because of this that we need to push back and say no sometimes. “I think we should change the music during this section.” “I don’t like the color of the font you chose, change it to blue.” “What happened to the part about the rollerskating grandmother?”</p>
<p>Does saying no negate the first idea &#8211; give the client what they want? No.</p>
<p>What the client ultimately wants is the best possible video for their money and if it is absolutely clear that what they are asking for will harm the video or drive it over budget or past the deadline then they are not getting what they want. From our experience we are required to take a stand and say no.</p>
<p>Often times it is best to indulge the client first and show them why their idea is a bad one instead of just shrugging off the idea from the get-go. Remember that in their mind the idea works, however cloudy that image may be. You can put them at ease and convince them fully that the idea doesn’t work by un-muddling that image and mocking it  up on the screen for them. You have to give and take all the time during an edit and often take side trips and experiment to see whether ideas work or do not work.</p>
<p>I heard a great quote  some time ago: “Never say no to a client, just charge them more.”</p>
<p>For a long time I thought that quote was a good way to handle difficult demands by clients. But in hindsight I have found that throwing the budget or deadline back at the client to force them into submission is almost never the best way to handle things.</p>
<p>“Ok, Mr. Client, I can make those changes but what you just asked me to do will take 2 more days of work.”</p>
<p>Saying that almost always produces a scowl on the clients face. They hired you to get the job done for the budget you agreed to and by the deadline you set. Turning around and declaring that their ideas will blow the budget and deadline does not foster creative problem solving or encourage further communication. Instead, it builds a wall.</p>
<p>If in reality what they just asked you to do in the 11th hour will require 18 additional hours of work it is far better to suggest alternatives that don’t blow the budget or deadline (or at least don’t blow it as much).</p>
<p>In extreme situations like this, both sides are going to have to compromise. They are going to have to settle for something less then what they really want and you are going to have to put something together that is less then ideal as well. It may mean using Livetype over After Effects or stock images over custom.  Whatever the case, providing a compromise is always better then throwing the budget back in their face.</p>
<p><strong>The SuiteTake Take:</strong><br />
If you take the time to listen and consider every idea your clients come to you with, and if necessary even test the idea out a little, you’ll quickly build a trusting relationship where your client values your input and response and respects you when you say no. Keep an open mind and remind yourself that your vision for the video is not the only one, and at times you’ll be surprised at how many ideas actually do make the video better. The trust between you and your client is a two way street. You need to first trust in their vision and experience, and in return they will trust in yours.</p>
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		<title>The Top-Ten Things I Wish I Knew About Final Cut Pro&#8230;Ten Years Ago.</title>
		<link>http://www.suitetake.com/2009/03/30/top-ten-tips-i-wish-i-knew-about-fcp-10-years-ago/</link>
		<comments>http://www.suitetake.com/2009/03/30/top-ten-tips-i-wish-i-knew-about-fcp-10-years-ago/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 12:00:02 +0000</pubDate>
		<dc:creator>Jeff Carrion</dc:creator>
				<category><![CDATA[EDU]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Tech Notes]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Final Cut Pro]]></category>
		<category><![CDATA[keyboard shortcuts]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.suitetake.com/?p=1496</guid>
		<description><![CDATA[
I’ve been an editor for a while now at several different shops. Through those days and places I have mostly been self taught until I ended up here with SuiteTake. At SuiteTake training and skill development is not just encouraged, it’s part of our daily responsibilities. Therefor, in the recent past my learning curve has [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.suitetake.com%2F2009%2F03%2F30%2Ftop-ten-tips-i-wish-i-knew-about-fcp-10-years-ago%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.suitetake.com%2F2009%2F03%2F30%2Ftop-ten-tips-i-wish-i-knew-about-fcp-10-years-ago%2F" height="61" width="51" /></a></div><p><img class="aligncenter size-full wp-image-1497" src="http://www.suitetake.com/wp-content/uploads/2009/03/top_ten_header_v1.jpg" alt="top_ten" width="600" height="375" /></p>
<p>I’ve been an editor for a while now at several different shops. Through those days and places I have mostly been self taught until I ended up here with SuiteTake. At SuiteTake training and skill development is not just encouraged, it’s part of our daily responsibilities. Therefor, in the recent past my learning curve has increased dramatically.</p>
<p><strong>The Top Ten things I wish I knew:</strong></p>
<p>10. Shift and option dragging</p>
<p>9. Quick Ken Burns effect</p>
<p>8. QuickTime vs Quicktime Conversion.</p>
<p>7. The Black and code button.</p>
<p>6. Option 1,2,3 for transition alignment</p>
<p>5. Esc, tab, spacebar to navigate windows</p>
<p>4. Apply normalization to audio in FCP</p>
<p>3. Disable dropped frames warning.</p>
<p>2. Disable rendering with caps lock.</p>
<p>1. Map your keyboard.</p>
<p><strong>The SuiteTake Take?</strong></p>
<p>If you’re an experienced editor you probably know most of these already, however, if you’re just starting out like me so many years ago you’ll be putting yourself ahead of the game by learning these tricks now and not 10 years from now.</p>
<p>The following video tutorial demonstrates a list of 10 efficiencies and workflows with Final Cut Pro that I wish I had known from the start. If I had these often simple tricks in my pocket from day 1 I would have saved myself countless hours and heaps of frustration.</p>
<p><object width="600" height="400" data="http://blip.tv/play/g6c4_p0rAA%2Em4v" type="application/x-shockwave-flash"><param name="src" value="http://blip.tv/play/g6c4_p0rAA%2Em4v" /><param name="allowfullscreen" value="true" /></object></p>
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		<title>The Manual Duck</title>
		<link>http://www.suitetake.com/2009/02/27/the-manual-duck/</link>
		<comments>http://www.suitetake.com/2009/02/27/the-manual-duck/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 15:32:01 +0000</pubDate>
		<dc:creator>Jeff Carrion</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Useful]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Automatic Duck]]></category>
		<category><![CDATA[Final Cut Pro]]></category>
		<category><![CDATA[roundtrip]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.suitetake.com/?p=654</guid>
		<description><![CDATA[
Ahhh the age old struggle between Final Cut Pro and After Effects. For what seems like centuries now us Final Cut Pro editors have been struggling with finding an efficient and, moreover, convenient workflow between FCP and After Effects. Sure, products like Livetype and Motion have come along and made life easier for some tasks but when it comes down to real motion [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.suitetake.com%2F2009%2F02%2F27%2Fthe-manual-duck%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.suitetake.com%2F2009%2F02%2F27%2Fthe-manual-duck%2F" height="61" width="51" /></a></div><p style="text-align: center;"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/duck_title.jpg"><img class="size-full wp-image-664  aligncenter" title="duck_title" src="http://www.suitetake.com/wp-content/uploads/2009/02/duck_title.jpg" alt="" width="300" height="300" /></a></p>
<p>Ahhh the age old struggle between Final Cut Pro and After Effects. For what seems like centuries now us Final Cut Pro editors have been struggling with finding an efficient and, moreover, convenient workflow between FCP and After Effects. Sure, products like Livetype and Motion have come along and made life easier for some tasks but when it comes down to real motion graphics work and serious compositing nothing beats After Effects. Have you ever put Motion&#8217;s Primatte RT side by side with a key pulled from After Effects Keylight? To me there&#8217;s no comparison.</p>
<p>Coming from an editor&#8217;s chair, not a designer&#8217;s, it took me a while to really get up to speed with After Effects. In the past I was using AE infrequently for several reasons: 1. I didn&#8217;t know the interface and key commands well, 2. I didn&#8217;t know the software&#8217;s capabilities well, 3. I was intimidated by the rigid workflow between FCP and AE. All these factors equaled inefficent workflow and so I just usually opted not to use AE in favor of a faster and more flexible option like Livetype or Motion.</p>
<p>However, in the past year the work we have been doing has called more and more for serious graphics design and compositing, Livetype and Motion were simply not going to cut it. So I buckled down and really learned the After Effects interface, key commands and it&#8217;s capabilities. Through that hard work I quickly became much more efficent with AE and started creating some really cool stuff. But all this new-found efficency with AE itself still did nothing to help with a round-trip workflow to and from FCP. And if we can assume anything about Apple and Adobe there will probably never be an intergrated roundtrip solution between the two.<span id="more-654"></span></p>
<p>Now of course there are 3rd party solutions out there that help with this problem (at least half of the problem anyway). <a title="Automatic Duck" href="http://www.automaticduck.com/" target="_blank">Automatic Duck</a> is a great 3rd party solution that exports Final Cut Pro projects and timelines in a format that After Effects understands and converts to compositions. Bam, you&#8217;ve got half of the roundtrip issue solved right there, prepare a timline in FCP and export with Automatic Duck into AE and take care of your graphics and compositing. The problems? Output is still the same, you must render your comps out of AE and import them into FCP just like always. Then later if changes are needed you must go back to AE, make your changes, and re-render the revised comp and import back into FCP. The other problem, Automatic Duck is expensive. If you&#8217;re a home business or just struggling like everyone else in this economy buying the plug-in may not be an option.</p>
<p>I call this solution The Manual Duck. It doesn&#8217;t involve any special plug-ins or any other software, it&#8217;s just a few simple steps to add to the workflow that can make the trip to and from AE much easier, and more importantly, leave less room for errors requiring revisions in After Effects later.</p>
<p>I had a job recently where I knew that I was probably going to need to do almost entirely in After Effects. It was an image piece that involved nothing but text builds and a few stock images. The producers instructions were simply to take the &#8220;boring&#8221; corporate message and make it just &#8220;look cool.&#8221; Ahhh, is there anything better then the old &#8220;Just make it look cool&#8230;&#8221; line? And what&#8217;s more, from listening to the music that was selected, it was going to be a music driven edit.</p>
<p>In my opinion After Effects is not a good audio editor from a workflow perspective and have to cut to music in After Effects can be a big hassle being that there&#8217;s no &#8220;real&#8221; real-time playback or scrubbing of audio. All this added up to a perfect candidate for The Manual Duck workflow.</p>
<p>It&#8217;s simple really, start in Final Cut Pro. I laid down the music track in an empty timeline and made the audio edit (the track did need to be cut down and mixed a bit). Once I was happy with the audio I started to block out what I wanted the shots to be using the built-in text tool. I had the script and knew what order the text build had to go in. With the text tool I was able to very quickly block out where the individual sentences would go. I went along through the song and timed out all the text builds adding no style or animation of any sort. The key to this step is the speed at which you can work, just copy-paste the text clips from one edit to the next and copy-paste the next sentence from the script into the text tool. Format just a bit so the lines can be read and that&#8217;s all you need to do. Of course, if your project is more complex you can get as complex as you&#8217;d like during this step, adding images, transitions, etc. The point is that you lay everything down and time everything out in Final Cut Pro where you have quick real-time editing available with no significant render or RAM preview time.</p>
<div id="attachment_659" class="wp-caption aligncenter" style="width: 400px"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/fcp-text-timeline.jpg"><img class="size-medium wp-image-659 " src="http://www.suitetake.com/wp-content/uploads/2009/02/fcp-text-timeline.jpg" alt="The project blocked out in a FCP timeline" width="390" height="313" /></a><p class="wp-caption-text">The project blocked out in a FCP timeline</p></div>
<p>From there export the timeline to a codec that After Effects will play well with. Import that QT into AE and drop it into your Comp. From here you can proceed in the manner you prefer best. You can scrub through the Comp and add markers at the edit points or do split-track edits. Either way you can quickly scrub the Comp and see where you made edits in FCP with no need for audio playback or scrubbing. Also you now have a base layer that acts as a virtual storyboard. As you build your effects and composite you can easily solo the base QT layer to see what you blocked out next.</p>
<div id="attachment_660" class="wp-caption aligncenter" style="width: 400px"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/ae-screen-01.jpg"><img class="size-medium wp-image-660  " src="http://www.suitetake.com/wp-content/uploads/2009/02/ae-screen-01.jpg" alt="The FCP QT imported into an AE Comp" width="390" height="243" /></a><p class="wp-caption-text">The FCP QT imported into an AE Comp</p></div>
<p style="center;">
<p>As a side note I after I have made my markers or split tracks I turn off the visibility and lock this layer to ease RAM preview time and avoid offsetting the layer with a stray drag.</p>
<div id="attachment_661" class="wp-caption aligncenter" style="width: 400px"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/ae-screen-02.jpg"><img class="size-medium wp-image-661 " src="http://www.suitetake.com/wp-content/uploads/2009/02/ae-screen-02.jpg" alt="The final composite" width="390" height="243" /></a><p class="wp-caption-text">The final composite</p></div>
<p>Now there&#8217;s nothing automated about the process and it doesn&#8217;t add any sort of round-tripping between the two but I&#8217;ve found that it helps a great deal with being efficient once in After Effects and leaves far less room for errors and mis-timimg. If you can build your graphics and composite and get it right the first time that is far more valuable than the extra time it took to block the project in Final Cut Pro.</p>
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		<title>Sony EX-1/EX-3 and Final Cut Pro, What&#8217;s Your Workflow?</title>
		<link>http://www.suitetake.com/2009/02/20/sony-ex-1ex-3-and-final-cut-pro-whats-your-workflow/</link>
		<comments>http://www.suitetake.com/2009/02/20/sony-ex-1ex-3-and-final-cut-pro-whats-your-workflow/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 06:01:55 +0000</pubDate>
		<dc:creator>Thomas Tomchak</dc:creator>
				<category><![CDATA[Compression]]></category>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Final Cut Pro]]></category>
		<category><![CDATA[G-Tech Drives Awesome]]></category>
		<category><![CDATA[Lacie Drives BAD]]></category>
		<category><![CDATA[MPEG2 Long GOP]]></category>
		<category><![CDATA[Sony EX-1]]></category>
		<category><![CDATA[Sony EX-3]]></category>
		<category><![CDATA[SxS]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.suitetake.com/?p=528</guid>
		<description><![CDATA[Late last year we added a new camera package to our offerings at Edit Creations. In part because we wanted to diversify the services we had to offer, and also because it played into a spinoff company we&#8217;ve been working on. That new company would be a lot more production based then Edit Creations currently [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: left; margin-right: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.suitetake.com%2F2009%2F02%2F20%2Fsony-ex-1ex-3-and-final-cut-pro-whats-your-workflow%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.suitetake.com%2F2009%2F02%2F20%2Fsony-ex-1ex-3-and-final-cut-pro-whats-your-workflow%2F" height="61" width="51" /></a></div><p style="clear: both"><img src="http://www.suitetake.com/wp-content/uploads/2009/02/headerframe33.jpg" height="364" align="left" width="600" style=" display: inline; float: left; margin: 0 10px 10px 0;" />Late last year we added a new camera package to our offerings at Edit Creations. In part because we wanted to diversify the services we had to offer, and also because it played into a spinoff company we&#8217;ve been working on. That new company would be a lot more production based then Edit Creations currently is.</p>
<p style="clear: both">We looked at all the options out there in the sub 10K price range, and after weeks of research ended up with a Sony EX-1. That really surprised me because when we started the search I was pretty much set on the Panasonic P2 format and the <a href="http://www.amazon.com/Panasonic-AG-HVX200A-Definition-Camcorder-Included/dp/B0018C72E6/jusanoday08-20" target="_blank">AG-HVX200A</a> model. Not only do I have experience with that camera, but almost everything else we do is shot in the DVCPro HD format, so we have a nice workflow in place. More then that though, I can&#8217;t stand editing in the MPEG-2 format. It&#8217;s fine for shooting and can capture great images, but once you get it into the edit system you can be assured you will rendering more then ever before. But in the end, the <a href="http://snipr.com/byjox" target="_blank">Sony EX-1</a> won hands down in image quality, built in features, and price. There was just no denying it.</p>
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<p style="clear: both"><strong>So, what to do with the workflow? </strong></p>
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<p style="clear: both">On the first several projects we tried multiple different ways of attacking the projects. Everything from working in the MPEG-2 format natively to converting everything to <a href="http://en.wikipedia.org/wiki/ProRes" target="_blank">ProRes</a> and editing with the converted files instead. We also have extensive experience working with the Sony software, which includes <a href="http://www.sony.ca/xdcamex/software.htm" target="_blank">XDCam EX Clip Browser</a> and <a href="http://www.sonybiz.net/biz/view/ShowContent.action?site=biz_en_EU&#038;contentId=1166605189229" target="_blank">XDCam Transfer</a>.</p>
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<p style="clear: both">In addition to all of this trial and error, I was training a client on how to handle the workflow for his own project (he was renting our camera). But it seemed every time I met with him I was saying &#8220;OK, I know I said do it like this, but now there&#8217;s a whole new way to do it&#8221;. Nothing like learning on the job to keep everybody on edge!</p>
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<p style="clear: both">So here we are now, about 6 months later, with what I believe is a solid workflow. So if you&#8217;re using EX-1 (or XDCam footage of any kind) you can learn from our mistakes and start off on the right foot.</p>
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<p style="clear: both"><strong>In The Field</strong></p>
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<p style="clear: both">If you&#8217;re new to using a tapeless format, it can be very unnerving to spend an entire day shooting and have no tape to show for. To avoid disaster, redundancy is the key.</p>
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<p style="clear: both"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/sonysxs-cards-labeled2.jpg" class="image-link" target="_blank"><img class="linked-to-original" src="http://www.suitetake.com/wp-content/uploads/2009/02/sonysxs-cards-labeled13.jpg" height="179" align="left" alt="" width="380" style=" display: inline; float: left; margin: 0 10px 10px 0;" /></a><em><strong></strong>A simple but important note &#8211; label your media cards!!! Use a sharpie or a nice printed label, but make sure each card has a unique name/number. This will avoid confusion in the field when you drop your cards into a pile of other cards and don&#8217;t know which ones have footage to download and which are empty. Seriously, this one little step can <a href="http://www.google.com/search?client=safari&#038;rls=en-us&#038;q=SXS+Footage+lost+in+the+field&#038;ie=UTF-8&#038;oe=UTF-8" target="_blank">save you in the field</a>.</em></p>
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<p style="clear: both">Assuming you don&#8217;t have enough SxS cards to make it through an entire day of shooting, you&#8217;re going to have to offload the cards and erase them in the field so that they can be reused (see, you&#8217;re already freaking out). Here&#8217;s how we handle that task.</p>
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<p style="clear: both">In addition to the producer, camera person and possible audio guy, it&#8217;s ideal to have a AP or junior tech person with you. The handling of the media cards is very important, and getting it wrong can be disastrous. Don&#8217;t underestimate how important this is, just because it&#8217;s easy. We call this person the Media Assistant (MA from here forward).</p>
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<p style="clear: both"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/2009-02-17-img-2.jpg" class="image-link" target="_blank"><img class="linked-to-original" src="http://www.suitetake.com/wp-content/uploads/2009/02/2009-02-17-img-12.jpg" height="285" alt="" width="368" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>The MA has the job of offloading all cards in the field, checking to be sure files were successfully transferred, and then erasing the clips from the card so the card can be reused. The equipment used for this is a MacBook Pro and two portable FireWire or USB drives. You can do the same thing using the PC but we&#8217;re all Mac here so I&#8217;m unable to provide any details on that side of things.</p>
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<p style="clear: both"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/shotput-screenshot.jpg" class="image-link" target="_blank"><img class="linked-to-original" src="http://www.suitetake.com/wp-content/uploads/2009/02/shotput-screenshot2.jpg" height="459" alt="" width="317" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>As each card is filled by the cameraperson, it&#8217;s passed off to the MA. The MA will then load it into the Express 34 slot on the <a href="http://www.amazon.com/Apple-MB471LL-15-4-Inch-Processor-SuperDrive/dp/B0017J7T7A/jusanoday08-20" target="_blank">MBP</a> and it will mount on the desktop as an external drive (make sure you have the <a href="https://servicesplus.us.sony.biz/sony-software-model-SXSDRIVERS.aspx" target="_blank">proper drive</a> installed on this machine so that the card will mount on the desktop properly). Then, using a program called <a href="http://www.imagineproducts.com/ShotPut_EXpress.html" target="_blank">Shotput EXPress</a>, the media is copied, simultaneously, to two different external drives (you can do up to 3 different locations. While you <em>can</em> do this manually in the finder as well, Shotput EXPress makes it more automated and does a nice data verification as it copies everything over. It just adds another layer of security.</p>
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<p style="clear: both"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/clipbrowserwindow-3.jpg" class="image-link" target="_blank"><img class="linked-to-original" src="http://www.suitetake.com/wp-content/uploads/2009/02/clipbrowserwindow-42.jpg" height="238" alt="" width="380" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>Once the media has been copied, Sony&#8217;s XDCam EX Clip Browser software is used to view the clips on the drives and verify that everything looks and sounds as it should. At this point we&#8217;re just spot checking a random sampling of clips. Once the MA is satisfied, the inserted SxS card is erased by selecting all clips and hitting the delete key (this is also done using the Clip Browser software). The card is then given back to the producer or camera person for use again.</p>
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<p style="clear: both"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/g-drive-3-2.jpg" class="image-link" target="_blank"><img class="linked-to-original" src="http://www.suitetake.com/wp-content/uploads/2009/02/g-drive-3-12.jpg" height="240" alt="" width="378" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>Once the shoot is over and the producer is back at the office, the footage is all copied to 2 different full size (and less expensive) drives. One is used during the production of the project by the producers and editors, and the other is a backup, and is stored with the client. It&#8217;s essentially equivalent to the box of beta tapes the client would have received in the past. After the media is successfully copied to the larger drives, the mini-drives are erased and ready for the next shoot.</p>
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<p style="clear: both"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/laciebad2.jpg" class="image-link" target="_blank"><img class="linked-to-original" src="http://www.suitetake.com/wp-content/uploads/2009/02/laciebad1.jpg" height="252" align="right" alt="" width="378" style=" display: inline; float: right; margin: 0 0 10px 10px;" /></a><em>As a side note, don&#8217;t cheap out on your hard drives, especially the big ones that are the final destination for your camera originals. A good drive does not cost that much more then a cheap one. Just ask yourself how much your shot day is worth, and if you would be willing to pay to reshoot everything. I highly recommend buying drives from <a href="http://www.amazon.com/s/ref=nb_ss_gw?url=search-alias%3Daps&#038;field-keywords=G-Technology&#038;x=0&#038;y=0/jusanoday08-20" target="_blank">G-Technology.</a> While they&#8217;re not the cheapest, they are backed up with the best warranty in the business, they run quite and most of all, cool. On the flip side, <a href="http://www.lacie.com/us/index.htm" target="_blank">STAY AWAY FROM LACIE DRIVES!</a> I can&#8217;t tell you the number of editors and clients who have <a href="http://www.google.com/search?client=safari&#038;rls=en-us&#038;q=Lacie+Drive+Failure&#038;ie=UTF-8&#038;oe=UTF-8" target="_blank">horror stories</a> about drive failures, myself included. We used to have a ton of them but sold them all on eBay just to avoid any additional disaster. </em></p>
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<p style="clear: both"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/log-transferwindow.jpg" class="image-link" target="_blank"><img class="linked-to-original" src="http://www.suitetake.com/wp-content/uploads/2009/02/log-transferwindow12.jpg" height="284" alt="" width="379" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a><strong> Preparing for the Edit</strong> </p>
<p style="clear: both">While the free Sony tools <em>can</em> be used to screen and prep for editing, we have opted to go the route of having a FCP work station for the producer. After doing it both ways, we feel this is the most efficient for both the producer and the editor. (We&#8217;re currently looking into setting up a FCP Server workstation to streamline this process even more).</p>
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<p style="clear: both">At this point loading, logging and transferring footage is the same is using P2 footage. Using the Sony FCP Logging plugin outlined in a <a href="http://www.suitetake.com/2008/10/16/xdcam-import-plug-in-for-final-cut-pro/" target="_blank">previous SuiteTake post</a>, the footage is loaded into the Log &#038; Transfer window and clips are marked and labeled. As each clip is identified, it&#8217;s added to the import cue and converted to QT movies that FCP can edit with. The files you end up are basically MPEG-2 files wrapped into a .mov file. <em>(For faster logging, check out our post on <a href="http://www.suitetake.com/2008/11/18/log-transfer-shortcuts/" target="_blank">log and capture shortcuts.</a>)</em></p>
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<p style="clear: both">While going through this process, the producer can import multiple clips from a single recorded clip, add clip names and log notes, and organize footage into multiple bins as desired. This is all typically done to a drive designated as the &#8220;project drive&#8221;, so what you end up with is a single drive that has the FCP logging project with all of the bins and clips, and all of the transferred and transcoded media. This is what is handed off to the editor at the start of the edit.</p>
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<p style="clear: both">Once the editor receives the drive, the project file that the producer created is opened, and all bins/clips are copied and pasted into the current working project (or the <a href="http://www.suitetake.com/2009/01/27/organization-is-the-key-the-project-template-folder/" target="_blank">template project</a> if we&#8217;re starting one from scratch). The project the producer creates is treated as a log project only, we do not edit inside that project.</p>
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<p style="clear: both">With the new bins/clips pasted into the working project, we then use media manager to move all of the logged footage to our local edit drives and re-link them. We never work off of client drives, and instead opt to always have the footage on our own system. Since we have dedicated raid systems on each edit system, it&#8217;s a lot faster and it&#8217;s easier to keep things organized on our end. Once everything is copied over and re-linked we eject the drive and give it back to the producer.</p>
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<p style="clear: both"><strong>Editing</p>
<p></strong></p>
<p style="clear: both"><img src="http://www.suitetake.com/wp-content/uploads/2009/02/conforming-mpeg-5.jpg" height="107" align="left" width="373" style=" display: inline; float: left; margin: 0 10px 10px 0;" /><br style="clear: both" />So the main drawback to editing with the XDCam/EX-1 footage is that it&#8217;s saved in the MPEG-2 format. Because it&#8217;s a long GOP format, there&#8217;s not actually a full frame of video for each recorded frame of video. So when editing, FCP has to recreate those missing frames. While on the fly editing it&#8217;s usually seamless, the moment you add a transition or anything else that requires editing FCP has to create these new frames (FCP Calls this &#8220;Conforming MPEG-2 Video&#8221;), and THEN render. It adds a whole new layer of processing and even on a fast machine it&#8217;s a slow process.</p>
<p style="clear: both">So, what to do? There are three basic options.</p>
<p style="clear: both"><em><br />Transcode to ProRes</em> <br />While logging and importing footage inside of the FCP Log &#038; Transfer window, you don&#8217;t have the option to transcode the footage into any other format. However, once that the footage has been imported and wrapped into QT files, you do have the option to convert everything to ProRes using compressor. What you&#8217;ll end up with are iFrame based video files that look as good as the original, but are more &#8220;edit friendly&#8221;. You&#8217;ll be able to edit quickly in a ProRes sequence with minimal rendering, and be able to do compositing without watching the image degrade right in front of your eyes. The drawback is you&#8217;re adding another step to your process, and depending on the amount of footage you have and the speed of your machine, it can be a very timely step.</p>
<p style="clear: both"><em>Edit Natively in the XDCam EX MPEG-2 Format</em> <br />For some very simple and short projects, this is actually a good option. Just drag your first shot into the timeline and let FCP match the timeline to your raw footage, and everything will play and edit in real time and you&#8217;ll be pretty happy with how it all comes together. But there&#8217;s one trick to make it go smoothly.</p>
<p style="clear: both"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/sequence-dialog-box.jpg" class="image-link" target="_blank"><img class="linked-to-original" src="http://www.suitetake.com/wp-content/uploads/2009/02/sequence-dialog-box12.jpg" height="166" alt="" width="380" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>After you&#8217;ve let FCP match the sequence settings to you footage, open up the settings for your sequence and go to the &#8220;Render Control&#8221; tab. Make sure all rendering is done to ProRes instead of Same as Sequence. This way whenever you do need to render it will take less time and you won&#8217;t be compressing back into the MPEG-2 format. This essentially removes the conforming step that FCP would otherwise need to perform, at least while editing.</p>
<p style="clear: both"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/sequencesettings.jpg" class="image-link" target="_blank"><img class="linked-to-original" src="http://www.suitetake.com/wp-content/uploads/2009/02/sequencesettings1.jpg" height="255" alt="" width="380" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>Exporting your final sequence will go slower then you might be used to, but it&#8217;s usually tolerable unless your project is very complex with lots of effects/render files. Because you&#8217;re exporting back into the XDCam EX format, it has to convert everything back into the Long GOP MPEG-2 format, which is very slow even on a fast machine.</p>
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<p style="clear: both"><em>Edit in a ProRes Timeline</em> <br />You can also setup your timeline as a ProRes timeline for whatever frame size/frame rate matches your source footage. Once you do this, you can edit with your footage and for the most part play it back in real time (except for some effects) with FCP&#8217;s RT timeline. The advantage to working in this way is that since you&#8217;re working in the ProRes codec, your footage will continue to look great even if you throw lots of layers, graphics and effects at your project.</p>
<p style="clear: both"><a href="http://www.suitetake.com/wp-content/uploads/2009/02/timeline-with-renderbar.jpg" class="image-link" target="_blank"><img class="linked-to-original" src="http://www.suitetake.com/wp-content/uploads/2009/02/timeline-with-renderbar12.jpg" height="173" alt="" width="380" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>The huge down side to this is everything, and I mean EVERY-THING must be rendered at one point or another. Even if you&#8217;re able to play things back in real time while you&#8217;re editing using the RT features of FCP, when it comes time to print to tape or export a master QT file, you will have to render everything and it can take a very long time, even on shorter projects. You will end up with a very nice, high quality ProRes master file, but if you&#8217;re on a tight deadline this might not the way to go.</p>
<p style="clear: both"><em>The Best Way?</em> <br />After trying all of the above approaches on multiple projects, I don&#8217;t think this is a single solution that fits every project. I think before starting each project the best thing to do is look at the details of that project and decide. For simple projects that are short, mostly cuts and dissolves, few graphics and no real layers, staying in the MPEG-2 format is by far the fastest way to go. But if you have a more complicated project with layers, keys, graphics and so on, I would work in the ProRes world so that the image quality holds up though all of the processing. </p>
<p style="clear: both">At least for the majority of projects we do, transcoding everything to ProRes before we start is not really efficient. It takes too long and just adds an extra step that we just don&#8217;t have the time for. So in my opinion the it&#8217;s just not worth the time penalty.</p>
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<p style="clear: both"><strong>The SuiteTake Take?</strong> <br />The EX-1/EX-3 and the higher end XDCam cameras have all proven that you can create some great images and record them to the MPEG-2 format. MPEG-2 cameras have really matured over the years, and they&#8217;re far superior to the baby brother HDV format cameras. </p>
<p style="clear: both">But understand that if you go this route there are tradeoffs when you get to the postproduction stage. The tradeoffs are not nearly as bad as they used to be and there are now multiple ways to handle the challenges &#8211; but they are still tradeoffs.</p>
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<p style="clear: both">When starting any project, you should always consider the entire work flow start to end before shooting your first frame of video. If after doing this the EX-1/EX-3 fit your production needs, I say go for it.</p>
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