OH WOW! BREAKING NEWS!! In case you you didn’t hear last night, there has been some exciting news in the world of post production in the wake of the Apple announcement of the iPad. Lovable video game company Nintendo has just announced they would like to join the editing world with the release of the Nintedit System!
Whether or not this ends up being any kind of major player in the editing world is still in question, but I was blown away at the potential capabilities of the system, yet completely shocked in general that they are even deciding to make this. I’ve loved Nintendo for years, dating all the way back to NES, and I think it’s crazy that they would try and make this jump into post-production. I guess they wanted to make the case that video editing should be fun and universal, and shouldn’t be left alone to the technical folk.
Shigeru Miyamoto, the brains behind Nintendo, made the announcement at the Kyoko Electronic Convention in Japan last night.
“Konichiwa! This all began when I had shot a video of my daughter’s birthday party, then I realized that I had too much footage, and it needed to be cut down to a reasonable length. I don’t own any personal editing software. Then I noticed most of my daughter’s friends playing with the Wii, and there were several girls sitting on the futon watching, with nothing to do. Well, what if these 8-year-old girls could not only edit this video for me, but have the same level of fun editing as the the other children playing the Wii?”
That sounds pretty insane to me that editing could be as much fun to an 8-year-old girl as playing the Wii, but he goes on to elaborate how this could potentially work.
“The only way to make editing fun for children and the elderly is to make it universally appealing. Normally you would have to go through school, or at least read the manual to an editing program to learn how to use it, but not with the Nintedit System! Through a series of new innovative gadgets and extremely fun mini games, literally anyone can edit.”
I was extremely curious as to what kind of gadgets and mini-games could possibly be involved with editing. And also how this whole thing works to begin with:
“To import the footage you shot on virtually any camera, you must go through a series of fun, beach-related mini-games to see how much of the footage you get to use. For instance, the better you do at playing Nintedit Import Volleyball, the more of the footage that you shot you get to use! It’s a very intuitive game though, so most people will get most, if not all, of their footage. It is a plastic, full sized volleyball that is tethered to your arm with a cable, it has 112 groundbreaking motion sensors built inside of it, so you can play it anywhere you have room to play it, but within 10 feet of your Nintedit system, of course. But chances are the first few times you play, you will fail, and only get to use a small fragment of your footage. That unused footage will be immediately deleted from the hard drive, and will encourage you to get better at the game for future edits. Nintediting is not only fun, it is a learning experience!”
Nintedit Import Surfing
Nintedit Import Dune Buggy
Nintedit Import Hacky Sack
Nintedit Import Flag Football
Super Import Brothers
Donkey Kong’s DVCAM Adventure
The Legend of Zelda: The VHS of Time
But what of the gadgets, and how does editing actually work?
“Basically it works like this, depending on how many clips you have earned in any of the fun Import Series games, that is how many rounds you will go through in order to edit your video. For instance, if you have won 78 of your video clips, you will have to play a challenging, yet addictive, mini-game for each and every one of your 78 clips, in order to see how, and if, your clip makes it in the final sequence. On average, in testing, we found that Nintediters were getting a little over 100 clips in each of their Nintediting experiences, so in order to make sure it doesn’t get tedious, we have created for the Ninteditor a slew of 7 mini-games to challenge them. This will ensure that no person has to play the same one game over and over again. Instead they have seven to choose from!”
He went on to break down the seven mini-games:
“We did a study, and found that literally every single person on the planet enjoys Wii Bowling, excluding a few rogue individuals who we declared insane and had committed to Nintendo work camps. Do to the fact that we are using graphics technology for our system that is only as good as the Nintendo 64, you cannot use Wiimotes, as a complete lack of backwards compatibility is in play. So we have invented a new device, which works much like the nicotine patches my mother-in-law uses. It is a disposable electronic patch, that you can place on any real bowling ball. It is full of tiny motion sensors, and you must also attach them to a set of real bowling pins. Then you can set up your own personal bowling alley in your living room! The amount of pins you knock over determines how many seconds the video clip will play in the Nintedit timeline. We have taken virtual bowling to a level more real then you can imagine! $7.99 for a pack of 3 bowling patches. Bowling ball and pins are not included with the Nintedit System.”
“In order to reduce the size of a video clip, you must use the wireless, external Nintendo Virtua Scissors, which are basically real scissors, with a motion sensor built in. On the screen, harvest vines will fly at you, and you are wearing 3D glasses by the way I forgot to mention, sold separately, and you will literally run around the room frantically cutting at the virtual harvest vines with the Virtua Scissors. Each vine you cut reduces your clip by one frame. In order to achieve the most realism, the scissor blades are actually real, but of course we have added removable plastic covers to ensure small children and the elderly don’t stab themselves accidentally (laughs).”
“Using the brand new Nintendo Sniper Rifle, in combination with the Nintedit Alphabet Display Device, the ADD we call it, you shoot motion sensor bullet rounds at the motion sensor ADD, trying to hit the letters you desire. But you only have a limited time to shoot what you need! The letters you hit appear in that order in your video. Can you say on-screen text anyone? (audience claps) The faster and more accurate you do it, the cooler the transition of the word will be onto the screen. If you are an advanced Nintedit marksman, you can set the ADD across the street, or on a moving swing set at the local playground for some extreme challenges, or if you are a beginner, you can just have your brother or sister hold it for you a few feet away. With motion sensors, anything is possible!”
“You basically play Guitar Hero, and if you beat the song, you get to use it for the video clip you are playing for. Getting note streaks in a row enables the song to be played over multiple clips at once. We are still in the licensing process for the music, but we have a certified 6 songs to be guaranteed available at launch day:
“The Stroke” by Billy Squier
“Happy Birthday” by Patty and Mildred Hill
“Poker Face (DJ Dirty Dave Slow Jazz Remix #3)” by Lady Gaga
“A Very Slash Christmas” by Slash
“Bitches Ain’t Shit” by Dr. Dre
“The Laverne and Shirley Theme Song” by Cyndi Grecco
We are very excited to have such wonderful artists contributing to our Nintedit experience.”
“We here at Nintendo have come to the realization that Americans are horribly, horribly fat people. If you want to speed up or slow down your clip, you must strap on the Nintedit Power Belt, which is loaded with motion sensors and electric shocks, and you must run for 1 mile in order to slow your clip down by 10%, 2 miles for 20% reduced speed, and so forth. Do you want slow-motion action scenes in your video? Then you better get outside and start losing 40 lbs!”
“In order to change the volume levels of your dialog and music for each of your video clips, you take the Nintedit Super Kart Meter Measuring Device and wire it to the engine of your car. If you are a woman, you may need the help of a mechanic (women in audience start booing). I KID, I KID! (winks, men in audience laugh) We use one of our most powerful motion sensors we have for this mini-game. You type in the Kart Meter how long your clip is going to be, and it gives you a countdown to begin driving. Our groundbreaking motion sensors will detect when you are accelerating and when you are hitting the breaks. The faster you go, THE LOUDER THE VIDEO WILL BE! And vice versa. Experiment by hitting the brakes and speeding up at random on the highway to see the cool effects it will have on your audio! Race against your friends, see who can get the loudest clip! I can’t stress enough, though, if you are a small child, please do not play Cruisin’ Volume Racer USA without the help of a parent, or slightly older child.”
“We here in Japan have a plethora of video game dating simulators. They are good and all, some are pretty erotic, but we here at Nintendo wanted to give you, the Ninteditor, the most realistic dating experience ever known to a home console system. Basically, you put in a motion sensor chip into your brain, which can be implanted by a Nintendo-trained doctor through either ear canal, and then you go on an actual date with a woman or a man. At the time we are only offering heterosexual encounters, as our computers are having difficulty measuring motion sensors amongst same sex relationships… If you can’t get a date, Nintendo will provide you with a Nintendate for a small fee. No promises they will be attractive, though (laughs). The motion sensors measure how good you are doing on your date by your brain activity, and how much you are nervously shaking. It also has speech recognition to determine if you are saying the right thing. The better you do, the better the special effects graphics will be in your video! Let’s just say if you do REALLY good (winks, starts making subtle humping motions while quietly chuckling) your video will look like Avatar! And if you strike out, your video will look as pathetic as your Friday night. So when you see your friend with a terrible looking video, you’ll know his date with Megumi last weekend didn’t go so hot! (laughs) (audience laughs)”
Well I don’t know, I’m actually kind of sold on this. This seems like it might actually be a really cool and innovative way of editing. I’m excited, I’m definitely going to wait overnight at Target again to get this on launch day!
Oh, here is Miyamoto with his final thoughts:
“Video editing is no longer for the technical. It never was supposed to be. Do you know where the best, most creative ideas come from? They come from your 5-year-old sister. They come from your 95-year-old grandmother. THESE are the people that should be editing. Nintendo wants to take editing out of the hands of the people who have loyally devoted themselves to it for decades, and put it in the hands OF EVERYONE ELSE (audience cheers). Edit with your family. Edit with your friends. Edit with your dog. Edit passionately with your lover. Editing is a universal experience. Just look at this video that my 8-year-old daughter Nintedited about her summer at Nintendo Work Camp B, in a mere 17 hours of playing time.
And this power can now be in the hands of everybody, and anybody, and they can do it with ease. For only $699. Sayonara…” (audience starts rioting uncontrollably, 39 dead, 102 injured).
About the Author
Scott was born and raised on the tough as nails streets of suburban Glen Ellyn, Illinois. He fell in love with shooting and editing terrible movies in the 6th grade, when he first picked up his friend’s half-broken, handle-less camcorder. That love affair continued through high school, as Scott spent more and more time on his movies and less and less time on his studies.
Still Scott managed to graduate and attended Southern Illinois University - Carbondale, where he happily obtained his Bachelor's Degree in Cinema and Photography in 2006.
Unfortunately that didn’t guarantee him a job. Scott spent the summer after graduation looking for an editing position with no success. So that fall he found himself working as a janitor for the Wheaton Park District to make ends meet.
Never fear—Scott’s story has a happy ending. A few months later—at the end of 2006—Edit Creations popped Scott’s reel into a deck and offered him a job. He has been a junior editor with Edit Creations since January of 2007. He is truly grateful to have found a position where he can continue to learn and grow as an editor.
And we at Edit Creations are grateful to have found Scott. His dry sense of humor, talent and dedication are truly appreciated. And even though he offered on that first interview—we don’t make him clean the restrooms.